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Game server tools

Farm stats and claims

Let players claim the farm they play on your server, choose how claims are approved, and have the bot post new claims in a Discord channel for your staff.

More with Premium Open in dashboard Updated Oct 24, 2026
On this page

Farm claims let players link the farm they play on your game server to their Farm Sim Game account. Once a claim is approved, the player sees that farm's fields, machines, animals, storage, money and suggested jobs on the website (FarmLink > My Farms > Open farm) and in the FSG app, with a shared task list and a farm team chat. You decide how claims work, and the bot can post every claim that needs approval in a Discord channel so your staff never miss one.

This page covers the server owner's side. For what players see, open FarmLink.

Before you start#

Permissions needed

In your claim alerts channel the bot needs View Channel, Send Messages and Embed Links. To ping a Role to ping, the role must be mentionable, or the bot needs Mention Everyone in that channel.

  • Farms come from your savegame. They appear once the bot has scanned it, so set up Savegame Scan in your server's Extended Settings first. Extended Settings is a supporter feature (see Premium).
  • Who counts as a manager? Anyone who can manage your Discord server on Farm Sim Game (the owner, or a member with Administrator or Manage Server) and has used the FSG website in the last 30 days. Opening the server's settings page is enough to be remembered.
  • Your game server must already be added. See Add your game server.

Where the farm data comes from#

Each savegame scan reads files from your game server's savegame.

FileComes fromWhat it gives
farms.xmlThe base gameYour farms, their money and loans, the statistics used for Daily Farm Stats, and which players are on each farm (with its farm managers)
fields.xmlThe base gameEach field's crop and state: growing, ready to harvest, ready to prepare (haulm topping), withered or harvested, how much it's fertilized, and whether it needs lime, plowing, rolling or weeding
vehicles.xmlThe base gameMachines with brand, power, fuel, DEF, damage, paint, dirt, hours, odometer and loads, plus loose pallets and big bags
placeables.xmlThe base gameBuildings with upkeep, silos and tanks with what's in them, bunker silos, manure heaps, animal pens and their animals, productions and greenhouses with their recipes, wind and solar income, beehives and selling points you own
items.xmlThe base gameBales lying around the farm
fieldsStats.xmlFSG Companion modField states with each field's farmland, size and position. When it's there it's used instead of fields.xml
vehicleStats.xml, animalStats.xml, productionStats.xml, placeableStats.xml, placeableSiloStats.xmlFSG Companion modThe same kinds of data as the base game files, with sell values. When these are there, they're used instead

Fields, machines, buildings, storage, animals and productions work on every server, consoles included, because they come from the base game's own save. Names, tank sizes, silo capacities, recipes and crop growth stages come from the game's own data. Machine values ("Worth now") use the game's own sell price rules, before any repair costs. The FSG Companion mod (FS25_FSG_Companion, PC only) adds exact field sizes, animal values and its own lists where it's installed.

Field owners#

The base game's fields.xml has every field's state but not which farmland it's on, so FSG works it out. When another server on the same map runs the Companion mod, FSG knows that map's layout and uses it exactly (with field sizes). Otherwise it uses the farmland nearest each field in the server's stats feed, which is right for nearly every field.

If a field shows on the wrong farm, a manager can fix it on FarmLink Manage in the Field owners card: enter the farmland number from the in-game map. Corrections stay for every later scan.

Set it up#

You can set up farm claims while adding a server, or any time later.

While adding a server#

Reach the Farm Stats step

In the New Dedicated Server wizard, Step 6 is Farm Stats.

Choose how players get farm stats

Under How should players get farm stats?, pick one of the presets.

Ask a question (optional)

Under Question for players (optional), type something like "What is your in-game name?". Up to 150 characters.

Pick a claim alerts channel (optional)

Under Claim alerts, choose a Farm Claims Channel for the bot to post in.

Continue

Click Next Step. To decide later, click Skip for now.

Open FarmLink Manage

On Game servers, click the people button next to your server. From the server's settings page, you can also click FarmLink listing settings in its Overview card.

Pick a preset (first time only)

If farm stats aren't set up yet, the Set up farm stats for players card shows the presets. Click one.

Fine-tune the settings

In the Farm settings card, change anything you like (see Settings explained).

Set the claim alerts

Under Claim alerts, choose a Discord channel and, if you want, a Role to ping.

Save

Click Save farm settings.

Open Game servers

Presets#

Each preset fills in the whole Farm settings form. You can change any of it afterwards.

PresetWhat it does
Each team runs its own farmPlayers claim their farm. The first player on an empty farm gets in straight away, then the farm's own team or a manager approves newcomers. One farm per player.
Everyone plays one co-op farmPlayers join the shared farm straight away and see all of its stats, tasks and team chat.
Staff approve every playerPlayers claim the farm they play and a manager checks each one before they see any stats.
Public drop-in serverAnyone signed in can follow a farm's stats. No approvals, team chat or profile badges. Money stays hidden.
Keep farm stats privatePlayers can't claim or follow farms here. You can turn it on any time.

Settings explained#

These are on the Farm settings card of FarmLink Manage.

SettingWhat it doesDefault
Server typeFarms server, Co-op server or Public server.Not set
Co-op farmCo-op servers only: the farm everyone joins. Other farms are closed to players.Any farm
How players get farm statsPlayers claim their farm, staff approve, Players claim their farm, approved automatically, Anyone can follow a farm's stats or No farm stats for players.Players claim their farm, staff approve
The first player on an empty farm gets in straight awaySkips approval for the first player on a farm.Off
Farm teams approve their own new playersPlayers on a farm can approve or decline claims for that farm. Managers still can too.Off
One farm per playerA player can only be on one farm on this server.Off
Question for players who claim (optional)Players must answer it when they claim. You see the answer with each claim. Up to 150 characters.None
What players can seeSwitches for Money, loans, earnings, spending and values, Fields, Machines, Animals, Productions & storage, Farm team chats for approved players and Show the farm on players' FarmLink profiles.All on
FarmsGive one farm its own rule: Same as the server, Needs approval, Approved automatically or Closed. Farms appear after the savegame is scanned.Same as the server
Players per farmThe most players on one farm. 0 means no limit (up to 50). Followers on an open server don't count.0
Discord channel (Claim alerts)Where the bot posts claims that need approval.Don't post claims in Discord
Role to ping (Claim alerts)A role mentioned with each alert.No ping

The claim alert#

The bot checks for new claims every minute. When a player makes a claim that needs approval, the bot posts it in your claim alerts channel:

Farm Sim Game APP Today at 4:20 PM

@Farm Staff A player wants to join a farm on Sunny Acres FS25.

🚜 Farm claim to review
Player
FarmerJoe (@FarmerJoe)
Farm
Green Valley Farm
Game Server
Sunny Acres FS25
Message
My in-game name is FarmerJoe, I play with Tess.

Approve or decline

  • Message shows the player's answer to your question, if they wrote one.
  • Approve or decline opens the server's FarmLink Manage page on the website.
  • Claims that are approved straight away (automatic farms, the first player on an empty farm, a player the save already lists on that farm, or a manager's own claim) aren't posted, because there's nothing to decide.
  • Each claim is posted once. Claims made before you picked a channel aren't posted later.

Managers are also told about each claim without Discord: a website notification, an email (Farm Claims in their email settings) and an app notification.

Approve or decline claims#

Open the claims

Click Approve or decline on the alert, or open FarmLink Manage and go to the Farm claims card. The badge at the top shows how many claims are waiting.

Check the player

Each claim shows the player's name, the farm they want and their answer to your question.

Decide

Click Approve or Decline. The player is told either way.

When you approve a claim, the player gets that farm's stats and, if switched on, joins its team chat. To take someone off a farm later, click Remove next to them and confirm.

Managers can also decide claims in the FSG app. With Farm teams approve their own new players on, players already on that farm can approve or decline too.

Players already on the farm in game#

The savegame lists who plays on each farm. When a player's in-game name is linked to their Discord account (Assign Discord User Id on a new player post, see Player tracking), their claim on that farm is approved straight away, without the question or the player limit. Closed farms and players a manager removed still need a manager.

The farm's page shows these players under Players in the game, with its farm managers and when each one last played. /farm members shows the same list in Discord.

Names and notes for machines and buildings#

Once a claim is approved, the farm's team can give its machines, buildings, silos, productions, animal pens and fields names of their own, and add a note to each one, like "Service due at 500 hours". Open the item on the farm's page on the website or in the app and choose Name it or add a note.

  • Everyone who can see the farm sees the names. Only the farm's team sees the notes.
  • They're kept by the item's id in the savegame, so they stay with it however the scan lists things. A machine sold to another farm doesn't take its note with it.
  • Pallets and loose bales are counted together, so they can't be named.
  • With the FSG Server Companion mod, FSG matches the mod's lists back to the savegame by where each item stands (animal pens and productions by name). An item it can't match can't be named until a later scan finds it.

Farm stats on your server profile and in Discord#

Two related settings live on your server's settings page, in Extended Settings under Game Server Farm Stats:

  • Farm Stats Public shows each farm's stats on your server's public profile page.
  • Daily Farm Stats has the bot post a farm summary in Discord once a day. See Auto posts.

Premium#

Farm claims and claim alerts are free. What they rely on isn't always:

FeatureNeeds
Farm claims, claim alerts and FarmLink ManageFree
Savegame Scan (in Extended Settings), which finds your farmsAny supporter tier
Daily Farm StatsSilver or higher

See Premium.

Troubleshooting#

No farms show up#

Farms appear after your savegame is scanned. Check Savegame Scan is Enabled in your server's Extended Settings, and that Last Savegame Update shows a recent time. Use Test Server Login to check your Server Url, Admin Username and Admin Password.

The bot doesn't post claims#

  • Check a Discord channel is picked under Claim alerts and you clicked Save farm settings.
  • The bot needs View Channel, Send Messages and Embed Links in that channel.
  • Only claims that need approval are posted. Automatic approvals aren't.
  • Claims made before the channel was set aren't posted. Find them in the Farm claims card.

The role isn't pinged#

Make the role mentionable (Server Settings › Roles › your role › Allow anyone to @mention this role), or give the bot Mention Everyone in the alert channel.

"Only a manager of this server's community can decide farm claims."#

You need to be able to manage the Discord server (owner, Administrator or Manage Server) and to have used the FSG website in the last 30 days. Open the server's settings page on the website once, then try again.

Players see no fields#

Fields show after the next savegame scan. Check that Savegame Scan works and that Fields is switched on under What players can see. If a field is on the wrong farm, see Field owners.