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ModBarn

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The Angevin Countryside

The Angevin Countryside
Mod NameThe Angevin Countryside
Game Farming Simulator 22
ManufacturerNONE
CategoryMap
AuthorMael - LTA
Size458.31 MB
Version1.0.1.1
Release Date28.11.2022
PlatformPC/MAC, PS4, PS5, XB1, XBS
Views 26
Downloads 0
ModBarn 0 (0)
ModHub 0.0 ()

Welcome to The Angevin Countryside! It's a realistic French map that comes from the villages near Angers in Maine et Loire. Here's what you'll get in this map: - 2 cow barns - 1 pig barn - 2 sheepfolds - 1 stud - 1 CUMA - 1 BGA - Factories such as the cheese factory, the sawmill, the fabric, greenhouses, a sugar factory... - 155 Fields all purchasable and functional in missions - 5/6 plots of wood to make your chainsaws roar - 1 buyable area with 2 small plots of wood to let your imagination run wild! - The cartridges are hidden (or not :D) in the map, the prices are personalized according to the difficulty (easy = 5000$ < difficult = 50000$) - Dealership with working garage doors and bridges for more real RP than ever! This is an official conversion of The Angevin Countryside version FS19 for FS22. I hope you like it and don't hesitate to give me your feedback! Have fun! Changelog 1.0.1.1: - Adjustment of the yield of alfalfa seed. - Changed the grass of the map to meadow. Changelog 1.0.1.0 : - Addition of new cultures compatible with the Maize Plus - Alfalfa (Hay, Grass, Seed) - Clover (Hay, Grass) - Added rapeseed straw - Modification of animal feed (not visible with Maize Plus): Cows : - Addition of rapeseed straw between 0 and 35% - Added alfalfa and clover hay in addition to basic grass hay - Added clover hay and alfalfa hay in the hay category - Added clover and alfalfa in grass category Horses: - Added alfalfa hay in the hay category Sheep: - Added clover, clover hay, alfalfa and alfalfa hay - Modified cartridge 20 location (now recoverable) - Added tires and sandbags in the "pallets" category to put on the silos by hand - Changed the height of some trees - Setting in "no collision" of the mud and flood panels - PDA centering - Modification Trigger Dairy, Sawmill, Terreno and Triskalio - Changed the textures at the Triskalio cooperative - Modification some buildings that can now be sold. Changelog 1.0.0.3 : - Addition of the point of sale at the Dairy - Change from a parked car to a house - Height adjustment of repair shops in farms - Addition of sale of Olives, Grape and Grape in Trikalio and Terreno - Offset from silo to BGA - Added collisions to silos and weighing in Triskalio - Removal of the sale of cut beets at the point of sale "you don't have a hundred balls" - Increase in the liter of water and food for the sheep - Placement of the storage building in the main farm - Mud and flooding at the bottom of the map is visible only when it's raining - Added field entries for fields that didn't have one - Modification of building textures - Added soil map for Precision Farming - Changed the appearance of manure in the main farm Changelog 1.0.0.2: - Fixed water bodies on the whole map - Authorizations of a building - Fixed mission gear spawn in store - Fix main farm buildings not loading in hard game - Fixed flying trees - Fixed a wooden sign going through a building in the main farm - Added more car traffic - Modification of the sheep building - Modification of the Pigs farm ((A new save game is required))

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