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Haven't you ever had the problem that you have empty, non-accessible buildings on your farm, but you still want to use them?
That's exactly what these triggers would be for. This set of triggers consists of different functions of Farming Simulator.
All triggers cost $5,000
The maintenance for non-productions amounts to 5$/day.
The maintenance for productions amounts to 10$/day.
Production costs and quantities vary, same as those of the main game.
The following triggers are included:
Farm:
- hayloft
- object storage
- workshop
- farm house
- silo
Productions:
- Construction products
- Food products
- Flour products
- Oil products
- Wood products
- Milk products
- Wool products
Selling Stations
- for all products from the basegame
- for all Grains
Changelog:
Version 1.1.0.0
- Added: missing productions
- Changed: The colour of the Signs
- Fixed: Bale Storage not sellable
Changelog:
Version 1.2.0.0
- Added: Multifruit Buying Station for Bulk Goods
- Added: Multifruit Buying Station for Pallets
- Added: Object Storage with visual Tarp under it
- Added: Object Storage with visual Straw under it
Changelog:
Version 1.2.1.0
- Fixed: Wool was not accepted at all productions
- Fixed: Pallet Triggers were not available everywhere
- Changed: ShopItem Names
Changelog:
Version 1.2.1.1
- Changed: Missing Names since the last Farming Simulator update
- Changed: Data structure