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Farming Simulator mods

ModBarn

Help improve the ModBarn and get the latest notifications in our ModBarn Discord. Meet the modders, or make mods yourself: become a ModBarn modder.

Task List

Task List
Mod NameTask List
Game Farming Simulator 25
ManufacturerN/A
CategoryGameplay
AuthorOzz
Size0.13 MB
Version1.2.0.1
Release Date14.01.2026
PlatformPC/MAC
Views 3
Downloads 0
ModBarn 0 (0)
ModHub 3.8 (171)

Task List If you find yourself taking notes of what tasks you need to do, or even using external software, then Task List is here to help. On the main menu, just above Settings, you will find a new menu with a clipboard icon. Use this menu to get started with the following features: - Create groups to contain related tasks, such as Field 10 or General Farm Tasks. - Create one-off tasks or tasks that recur daily, monthly, every N months, or every N days. - Give tasks a priority so you know what to do first. - Buy a new field and want to copy tasks from an existing field? No problem, you can do this in seconds. - Got lots of fields and want to manage them as one? Create a template and use that repeatedly. - View currently due tasks in the menu and mark them complete when you've done them. - Plan ahead by looking at cumulative effort throughout the year. Also look ahead at the coming 12 months to see what tasks are coming up. - View currently due tasks without checking the menu by pressing Shift + T - Automatically track levels for animal food, conditions and production levels. - Github: https://github.com/sprkem/FS25_TaskList Changelog: 1.2.0.1: - Updated 'Every N month tasks to support 24 and 36 month recurrence. You can also set the start month. This is to better support setting up crop rotation schedules for groups or templates. - Fixed a display bug where some tasks would incorrectly show as overdue. - Added Spanish translation, thanks to sharak. 1.2.0.0: - Fix issue where tasks could not be saved if they had become invalid (e.g. due to missing fill types) 1.1.0.12: - Improve handling of missing fill types in tasks, to avoid losing tasks when mods or updates change fill type ids. 1.1.0.11: - Move to store fill types by name instead of id, to avoid issues when mods or updates change fill type ids. - Some fill type related tasks may need to be re-added after this update 1.1.0.10: - Disable the filter for text inputs, which caused words like Grass to be censored. - Add Italian translation, thanks to FirenzeIT 1.1.0.9: - Change evaluation to account for empty production/husbandry levels triggering a task - Increase number priority and repetition options 1.1.0.8: - Fix showing tasks for all farms in the workload view in multiplayer games - Attempt to fix an issue where 'auto' tasks vanish in multiplayer games - Add Turkish translation, with credit to Cyber-Syntax 1.1.0.7: - Fix a bug when deleting a template instance - Sort groups in the Manage Groups dialog by name 1.1.0.6: - Limit active tasks shown with Shift + T to only those for the current farm - Add Dutch translation, with credit to Nozem1982 - Add Russian translation, with credit to nik-conder 1.1.0.5: - Multiplayer fix where auto tasks from previous version would prevent tasks being sent to the client - Note: Some auto tasks (food, straw etc) may need to be re-added with this update 1.1.0.4: - Fixed multiplayer issue where tasks would lose connection to the associated placeable between sessions - Ensure auto tasks show as due when joining a multiplayer game 1.1.0.3: - Updated dialog layouts to improve readability for lower resolutions. - Improved German translations, with credit to MeRida2104. - Fixed a multiplayer bug when changing farms - Fixed a multiplayer bug where active tasks were not being shown 1.1.0.0: - Added tracking tasks for animal conditions e.g slurry, straw etc - You can now track the total food level for a husbandry - You can now track inputs and outputs for productions - Fixed a non-damaging error when saving - Fixed bug with sending client state in multiplayer

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