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Changes how bale and pallet storage placeables unload their contents.
Instead of spawning all objects at once, an unload request from the storage UI is queued and dispatched in batches every 5 seconds. If the output area is full the mod waits and retries automatically, so you never lose queued items. The pending count is saved to the savegame and survives a reload.
The vanilla unload-amount cap is also removed, so the UI slider goes up to the actual number of objects currently stored rather than the vanilla hard limit.
Compatible with all base-game and modded placeables that use the GIANTS object storage specialization.
GitHub: https://github.com/CSchoch/FS25_AutomaticBaleStorage
Changelog 1.0.0.3:
- Fixed: Selling or deleting a storage while an unload was still pending could keep the mod working on the removed placeable.
Changelog 1.0.0.2:
- Fixed: A storage could get stuck unloading and stay completely un-interactable until the game was reloaded. The mod now detects a stalled spawn and resets it automatically.
Changelog 1.0.0.1:
- Fixed: Pending unload queue now correctly survives a game save and reload.
- Fixed: The selected bale type is respected.