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Start in Spring
This mod forces a new savegame to start in spring March instead of late summer.
On first load of a new career, all fields are reset to a cultivated state to ensure a clean and consistent spring start.
Main Features
- Game always starts in March spring
- Crop calendar is synchronized with spring start
- All fields owned and unowned are reset to cultivated on new save
- Harvest-ready and growing crops are removed at game start
- One-time execution per savegame safe to disable later
- Works on GIANTS base maps
Important Notes
- Field reset is performed with a delayed system-safe method to avoid base map overrides
- On some systems, the info message may appear a short moment after loading
- After the first successful run and save, the mod does nothing anymore
- The game may freeze for a while, while the fields are being reset
-Changelog: 1.1.0.0
- Added multiplayer and dedicated server support
- Start logic now works correctly in MP sessions via server authority
- Added dynamic snow amount based on starting month
- Improved compatibility with different map weather systems
- Prevented dialogs from appearing on dedicated servers
- General stability and performance improvements
- Snow rendering depends on the environment settings of the map