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Farming Simulator mods

ModBarn

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Ratzinger Height

Ratzinger Height
Mod NameRatzinger Height
Game Farming Simulator 25
ManufacturerNone
CategoryEuropean Maps
AuthorDa Andy
Size905.56 MB
Version1.1.0.0
Release Date09.03.2026
PlatformPC/MAC, PS5, XBS
Views 2
Downloads 0
ModBarn 0 (0)
ModHub 4.0 (773)

Welcome to Ratzinger Höhe, part of Greimharting, Rimsting, near the beautiful Chiemsee, the "Bavarian Sea." The map depicts the small-scale, hilly landscape of the Alpine foothills using a true elevation model, with charming fields, meadows, and typical farmhouses that immediately catch the eye. What awaits you on the map: 7 diverse farms, each unique in layout and operation Multi-crop fields and varied soil angles thanks to the Weekend Farmers map base for authentic plowing, sowing, and harvesting Approximately 100 fields, meadows, and wooded areas, ranging from 1 to 10 hectares The entire map is purchasable Customizable points of sale such as agricultural traders, farm shops, and livestock markets Water can be drawn from streams and ponds Authentic Bavarian roads, paths, and buildings Viewpoints with panoramic views of the Alps and Lake Chiemsee The map invites you to discover and cultivate the Bavarian Alpine foothills while enjoying the charm of small, detailed fields and farms. Farms & Special Features ID88 – Large, Customizable Farm A spacious main farm with generous buildings and plenty of room for individual customization. All areas can be completely rebuilt, expanded, or removed to perfectly adapt the farm to your own gameplay preferences. ID89 – Large Cow Barn with Apple Juice Production A specialized farm with a modern, large cow barn and an integrated apple juice production facility. Ideal for players who want to combine dairy farming with an additional, unique processing operation. ID90 – Goat Farm A compact farm focused on goat farming, currently being expanded. Perfect for players who want to specialize in smaller ruminants. ID91 – Large Horse Farm A spacious horse facility with large stables, training areas, and plenty of room for trail rides. Ideal for riding stables or players who focus on horse breeding and training. ID92 – Small Farm in the Village A cozy, small farm in the heart of the village. Ideal for starting out or as a decorative side business. Less space, but an authentic village atmosphere. ID98 – Starting Farm with Cow Barn The starting farm for new careers. Equipped with a sturdy cowshed and basic buildings, vehicles, equipment, and parking spaces, allowing you to jump right into the game. ID99 – Small Cow Farm with Its Own Bakery A farm with a very small cowshed and its own small bakery. Perfect for players who want to combine animal husbandry with local artisanal production. PS: It should ideally be 90% grass and 10% cornfields, but you want something to play with, right? ;) If you have any questions, requests, or suggestions, please get in touch – this is my very first mod, so constructive criticism is very welcome, most easily on yt/@DaAndyGaming Changelog 1.1.0.0 You NEED a new Savegame! Adjustments: There is now a vehicle sales station at the shop - a new requirement from Giants. All farms can now be demolished, and the decorations can be sold. (Productions, points of sale, manhole covers, and water channels remain, and the terrain cannot be adjusted everywhere!). The Map edge now has trees all around, Unfortunately, they cannot be sold in groups via the new farmland (ID101) at the spawn point; the consoles crashed (it worked on the PC). Bushes will remain, which can be painted over or mulched if you purchase ID100. The trees are divided into 31 areas, so you can specify: Trees here and not here. The floating tree in Osterhofen, near the football field, and the decoration at the goat farm (ID90) have been placed on the ground. A small grass field has been added in the forest (field 2). Giants standard sounds have been added. A soil map for Precision Farming 3.0 has been added. The bale storage at the starting farm (ID98) has been fixed. The flickering of the mountains has been fixed. The collision at the bridge in the south has been adjusted. A wall has been added at the large farm (ID88). Various texture adjustments have been made. French and Polish translations have been added. An oil mill has been added as a production in "Ratzing". The age of the cows in the starting farm has been changed, as cows only start producing milk at 27 months, and many players didn't find this in the in-game help. Overview and background textures have been improved. The "FS25_AddableTriggers" mod has been added as a dependency (sorry "farmerfivetom," I forgot about you). Minor issues have been fixed. Now for the question: Do I need a new savegame?! - Yes! Since there were so many major changes, you unfortunately need a new savegame, sorry. Now I'd like to thank everyone for the extremely positive feedback. I never thought the map would be so incredibly well received, thank you! Best regards, Andy

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